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hog butter
Romex Inc. Dustm3n
8
|
Posted - 2017.05.04 19:39:30 -
[1] - Quote
Its time to tinker with the Alpha!
A previous post got a bit off topic so I thought I would separate it into a new post. Three areas that have been Identified on a previous post about Tech 1 haulers and alpha clones. here https://forums.eveonline.com/default.aspx?g=posts&t=517770&p=3
Points of Imbalance.
1. EWAR skills: Both Caldari and Amarr have ECM and weapon disruption, which would make sense as they are allies. But Gallente and Minmatar also have access to these skills, plus their own EWAR skills why?
2. Tech 1 Haulers: Gallente specialized haulers are only available to Gallente and makes for significant advantage over all other non-Gallente hauler oriented characters.
3. Battleships & Battlecruisers From what people in the last thread seem to be all on the same page that Alpha's should be able to fly better more expensive ships on account ISK values are a built in deterrent to abuse.
4. Do not allow Alpha's to use Pirate faction ships. This seems to be an issue raised with the Stratios and Gila ships. It seems that they are such great ships and ISK makers potentially they are "to good" for Alphas.
Solutions offed in the last post.
1. Remove non-PVP (web/warp disruption) EWAR skills from Gallente and Minmatar Alpha clones.
2. Make specialized Gallente hauler licences available to all Alpha clones. New tech 1 ships that were specialized haulers for other races.
3. Add in decaying skill injection for Battleship or Battlecruisers. Allow alphas to train these ship command skills.
4. Pirate ships are great maybe make another set of faction ships available to alphas that aren't as good as Stratios and the Gila.
Please help Identify and more points of imbalance. If you think you have a better solution then what is presented please post it. |

hog butter
Romex Inc. Dustm3n
8
|
Posted - 2017.05.04 20:25:15 -
[2] - Quote
Marika Sunji wrote:
1. Don't know the exact skill layout of alphas, can't comment.
2. Make a Gallente alpha, problem solved.
3. Nope nope nope nope nope nope. I know you want free stuff, but CCP needs to keep the shinys just out of reach so that people have an incentive to actually subscribe. They kind of need the sub money...
4. They cannot fly pirate ships. Why? See point 3. More free stuff for alphas = less incentive = less money = bad. It's not hard.
Yes but this pretends that EVE has no problems with attracting new players. New players also not having an insane ergonomic challenging to learn the game not to mention learning curve within the game as far as PVP and PVE interactions. I have taught 6 people how to play EVE personally. You know how many are playing now 0. I am not saying their is a crisis in the game but if this isn't addressed at some point EVE may go the way of the dodo bird. I'm just saying EVE has and needs to continue to repackage and reprocesses its self mainly ergonomically also visually to keep up with video game playing population. I'm not even sure CCP even wants/ has the resources to generate content and also reform aging aspects. |

hog butter
Romex Inc. Dustm3n
8
|
Posted - 2017.05.04 21:56:56 -
[3] - Quote
Linus Gorp wrote: People these days are used to handholding and instant gratification and most can't deal without it. EVE is the exact opposite to that.
It's just not a game for everyone and that's not a bug, that's a feature. I have no interest in playing WoW with spaceships.
And my on-topic reply: If anything, alphas need more restrictions. If CCP goes along and gives them more stuff, they'll keep asking for more stuff and it won't stop. Alpha players are cannon fodder at best. They're supposed to try the game in their own time and then sub if they like it. If they don't, they can leave. If they expect more stuff without paying for it, they can **** off and spread their pathetic mentality somewhere else.
I get the hand holding part...
Alpha needs more restrictions is a terrible way to go. Omegas need more ways they are better then Alphas is the way to go. I get wanting to not feel cheated out of subscription money is already invested. I am saying allow more features to be added to Omegas then later a bastard version to Alphas. This is a good model that will lead to a richer experience for both.
Back in 2007 I fell in love with the concept that EVE was offering. The thing I said now is still true today. If they added 1st person aspect to this game IE survival game on planet. If they continue to listen to the community and attempt to implement thoughtful changes they will have one the best games of all time.
Some where along the way CCP started listening to the accountants and this is normal in growing companies. Generally go compare this forum to other games as far as forum feedback turned into implementation. look at the WOW boards they have faction imbalance in their PVP servers making game unplayable literally since 2009 and have never addressed it. |

hog butter
Romex Inc. Dustm3n
8
|
Posted - 2017.05.05 01:13:12 -
[4] - Quote
Sonya Corvinus wrote:Do you feel you're not currently getting your $0/month from the game?
are you afraid alpha is going to mess pretty little space ships you spent so much money on? |

hog butter
Romex Inc. Dustm3n
8
|
Posted - 2017.05.05 01:23:42 -
[5] - Quote
Merin Ryskin wrote:You seem to be under the impression that alphas are supposed to be effective. They aren't. They're supposed to be an opportunity to try the game and learn the mechanics without being scared off by a financial commitment. If veteran players are choosing to use alpha accounts for anything then that's a problem, and if it can be fixed without hindering the new player experience then it should be fixed. And from that point of view battleships, pirate cruisers, etc, are all expensive endgame ships that new players have no ability to use. The only people who would benefit would be veteran players who want to save $15/month and still get to fly the same stuff.
This appears not to be the case they are trying to monetize EVE more effectively. Their is a market for players to have less then $15.00 but more the $0 per month to spend on a game. EVE is trying to up sale alpha clones to omega's obviously but if you don't have Alpha's with a good gaming experience your attrition rate to the Omega upgrade will be very high. That is CCP's problem in a nutshell. The only thing that is largely apparent is their are a lot of people that are calcified and afraid of change among the EVE player community. I will an plan on spending money on EVE again. I a new and returning player since 2007-2015 prove to me that's not a waste of money because I'm not so sure.
Why not reward players that have subscribed forever with a years of service clothing item and ship skin. The older ones will have automatically be rarer probably more valuable. If you do this in the history of the account you may lure old accounts back into action. |

hog butter
Romex Inc. Dustm3n
8
|
Posted - 2017.05.05 01:44:08 -
[6] - Quote
Merin Ryskin wrote: Not really. $15/month is a trivial cost for most players who can afford the computer/internet/etc to play EVE at all. The actual situation is a pretty binary split between people who are kind of interested in playing EVE but not enough to commit financially to it and people who know they like EVE and are willing to pay. Once you cross that barrier of paying for the game at all I don't think there's a meaningful difference between $10/month and $15/month.
Wow this is pretty bold statement this would be the first thing in the history of commodities in which that would be the case I suppose you have some bold evidence to back this up? Any market research you want to link to me in the target demographic of 18-45 year old men and don't forget EVE is internationally so you will need to have quite a few links to send over.
Merin Ryskin wrote: Giving alphas more options doesn't help this because the people who are legitimately using alpha clones (newbies learning the game, and potential customers checking it out) don't have the skill points or ISK to make use of those options. If you get to the point where you can realistically use omega-level skills/ships/etc then you're no longer in that initial trial period and you should be paying your $15/month. The constant flood of "make alphas better" proposals is not about improving the learning experience for new customers, it's about existing customers trying to find a way to play for free without sacrificing anything, especially with hordes of alt accounts.
I don't get this they cannot box you cannot ever multi-window Omega and an Alpha. If you VM I presume your compromising your Omega accounts if CCP finds you. The flooding the market with goods is and old tired argument I have heard but give no credence to. |

hog butter
Romex Inc. Dustm3n
8
|
Posted - 2017.05.05 02:06:33 -
[7] - Quote
Merin Ryskin wrote: Or you could just use some common sense and understand that EVE's cost per hour is incredibly low compared to other hobbies. $15 barely buys you a meal out at a cheap restaurant, a movie ticket with no snacks/drinks, etc, and you get way more hours of entertainment out of it. 18-45 year old men regularly throw much larger amounts of money at having fun, even without getting into the really expensive hobbies. EVE's biggest problem is not that it's an expensive hobby, it's that it's a niche-market game that doesn't compromise its core identity in favor of mass appeal. You either love it or you hate it, and most people hate it.
Off Topic again : These are good arguments they are intuitive but you don't understand consumer behavior. The disconnect is that no one calculates their online game play as a cost per hour. If anything they view the actual hours spent as an additional cost. You will here that many people quite XYZ game because it to over their life. This is my argument about ergonomics and about the retention of new Alpha clones. This argument is especially incorrect when you are talking about disposable income. 18-25 year old males have the highest disposable income the further you slide down the scale of age the less money to spend on EVE their is. So if you have your average age of your gaming population increase you must lower the cost. This is because your players are conditioned for $X/month and they will always compare that experience to X dollar value. |

hog butter
Romex Inc. Dustm3n
8
|
Posted - 2017.05.05 05:15:46 -
[8] - Quote
Merin Ryskin wrote:The idea that EVE is overpriced at $15/month simply does not match reality. The industry standard for MMO subscriptions is $15/month, and that hasn't kept other games from being immensely popular and profitable. The issue with EVE is not that $15/month is too much, it's that it has a much smaller target market and most of the people who love WoW and similar games wouldn't touch EVE even if omega clones were free. hog butter wrote:The disconnect is that no one calculates their online game play as a cost per hour. If anything they view the actual hours spent as an additional cost. {citation needed} I don't know about you, but I definitely consider cost per hour in deciding if entertainment is worth it, and I certainly don't consider the hours spent having fun to be some kind of additional cost.
citation needed is hilarious statement when its pretty obvious embellishment.
I overstated my point not EVERYONE I just meant most people. I see this catching on in reviews but that doesn't really mean much due to the fact games once a played is then invested in and no longer is treated as commodity by the consumer. This is manifest itself in ones fervor to protect the game from perceived threats. The problem is a new player that is going to survey what new game to play will treat the subscription as a commodity. Additionally many players have to meet a certain schedule to be competitive in social aspects of the game. This is a demand on ones time and with out family and friends that are understanding this may weigh heavy on your real life obligations. I feel like everyone must know this by now.
Merin Ryskin wrote:hog butter wrote: You will here that many people quite XYZ game because it to over their life.
18-25 year old males have the highest disposable income the further you slide down the scale of age the less money to spend on EVE their is.
That has nothing to do with the cost of the game, it's about people who can't find a healthy balance between their hobby and the rest of their life, or even people who become addicted to a game. Crossing the line from fun into obsession has nothing to do with alpha clones or the price of the game. {citation needed} A quick search turns up this article suggesting that disposable income peaks around 35-45 and doesn't get down to the level of the early 20s until after retirement age. And this matches the intuitive understanding of the situation, where 18-25 year olds have no family expenses but also have the lowest level jobs. After all, there's a reason why the really expensive hobbies tend to be full of older people who have advanced to high-end jobs and no longer have young kids to take care of.
Yes maybe you have the self control to balance your life but to ignore the fact that people can and do get addicted is pretty terrible logic and it is what is called a hidden cost. Just because your a functional drug user doesn't mean drugs aren't addictive. It just means your a master of your high and might I add good for you.
I think you searched this article quickly but didn't read very thoroughly . The article highlights the fact that most older people are buying durable goods and real estate with their so called discretionary income. This is called investing as you get older you are more likely to stop playing MMO's and start buying houses and other assets.
Citations are for those who are insecure in their arguments. Since I really am a nice guy here you go.
http://www.nickyee.com/daedalus/gateway_demographics.html
The average MMO player is 26 so 18-25 is low but buy 1 year not 30. This means the average new player is going to be 26 and that means your argument in the aforementioned discretionary spending article is rendered mute. Not to mention your changing the original argument which was you saying it was pretty much binary spending which I might emphasis is ridiculous idea for any demographic. |

hog butter
Romex Inc. Dustm3n
8
|
Posted - 2017.05.05 05:46:11 -
[9] - Quote
Scipio Artelius wrote:Subscribe and get access to everything.
Don't subscribe. Don't complain about something for nothing.
Ok? I really don't care about this argument because whatever you say I will play. If you care about the game you have invested so much time/money into you may want to reconsider an attitude that will drive off new blood. |

hog butter
Romex Inc. Dustm3n
8
|
Posted - 2017.05.05 06:19:38 -
[10] - Quote
Merin Ryskin wrote:Honestly, I have no idea what you're going on about with 90% of this, but it has nothing to do with alpha clones or subscription costs. MMO addiction is a sad thing, but most players are not in that situation. Quote: The article highlights the fact that most older people are buying durable goods and real estate with their so called discretionary income. This is called investing as you get older you are more likely to stop playing MMO's and start buying houses and other assets. What's your point? Discretionary income is discretionary income, and your original claim was that younger people have more discretionary income. You don't suddenly have less of it in total just because you decide to allocate it to something other than a video game. And of course talking about things like buying houses only highlights my point about EVE being a trivial cost. Compared to the cost of a $300,000 house, $20,000 car, etc, $15/month is so tiny it doesn't even matter in budget calculations. If you're in a position where you're buying houses as an investment then you're going to give that $15/month about as much concern as whether or not you can afford to put three toppings on your pizza instead of two. That is, you're going to buy the cheap thing based on whether or not you want it, without paying attention to the cost. Quote:http://www.nickyee.com/daedalus/gateway_demographics.html This doesn't say what you seem to think it does. In fact, it explicitly refutes the idea that MMOs are dominated by younger players and argues that they have a diverse market with lots of older players. And it has nothing to do with your disposable income claim that I asked for sources for. Quote:The average MMO player is 26 so 18-25 is low but buy 1 year not 30. This means the average new player is going to be 26 and that means your argument in the aforementioned discretionary spending article is rendered mute. WTF? Are you completely incapable of maintaining a consistent argument without constantly moving the goalposts? Your original claim was that "18-25 year old males have the highest disposable income", not that the average age is around that range. In fact, there's a very obvious explanation here: $15 a month is cheap regardless of age, but younger players tend to have more time available. Both the 19 year old college student and the 30 year old with a successful career have more than enough discretionary income available to play an MMO, but the 30 year old is more likely to have kids or similar time commitments that make playing an MMO less appealing regardless of the subscription price. Quote:Not to mention your changing the original argument which was you saying it was pretty much binary spending which I might emphasis is ridiculous idea for any demographic. No, it's an entirely reasonable idea for many demographics. The simple fact is that, for purchases that are sufficiently cheap, we don't even look at the price tag. If you're making $100k/year as a single adult you normally don't bother looking at the prices on the menu when you go out for dinner. Unless something is vastly out of proportion to the rest of the menu you're just going to order whatever you feel like eating at the moment, and you're not going to care at all about that $1-2 difference in price between the various options. A similar principle applies to EVE. If you've got enough money to pay for a nice computer, fast internet, etc, to be able to play EVE at all you're probably in a position where $15/month is a very small percentage of your discretionary income and a small cost relative to your other entertainment purchases. Whether EVE costs $10/month or $15/month is going to be much less important to you than whether or not you're interested in playing EVE at all.
Due the fact I can only quote 5 times let me break this down to you as succinct as possible.
This is all related 18-24 has to do with the highest disposable income this is a function of the percentage spent of net income so you linking me something about discretionary income is cute but has nothing to do with what I said. Here is a link to a youtube that explains the two: https://www.google.com/url?sa=t&rct=j&q=&esrc=s I am not sure why you said and I quoted something I didn't say so....
Your entire rest of your argument has to do with opportunity costs. Opportunity costs in short is the cost of NOT doing something. Gaming has many costs associated with it and opportunity costs are high and this includes time which is the major hidden cost as outlined twice before. Of course older people can pay 15/month but they have more demands on their time and less time in general (going to die soon). This why they will not try a new MMO even if they have the money and interest. The that market research firm was saying that 26 is an rise that was larger that anticipated this has no bearing on any argument not sure why you brought it up. The 30 year comment refer back to the article you posted like I said read it thoroughly. The idea that people with certain incomes don't look at prices or only notice ones that are a certain standard deviation from normal is something that happens but would be filled as anecdotal evidence if you showed this to market research companies. Ultra rich people have accountants and personal shoppers and everyone else has a budget and if you saying that you don't have someone looking at spending for you means little.
I think your smart and have a bunch of energy don't take this the wrong way but their are a bunch of great books on https://librivox.org/ some of them explain micro economics and consumer behavior. You tube has great pod casters that break this sort of stuff but the best resources are financial times. I welcome your discourse however I have to go play EVE before I get sleepy. |

hog butter
Romex Inc. Dustm3n
8
|
Posted - 2017.05.05 06:35:34 -
[11] - Quote
Max Deveron wrote:hog butter wrote:
Ok? I really don't care about this argument because whatever you say I will play. If you care about the game you have invested so much time/money into you may want to reconsider an attitude that will drive off new blood.
Her/His attitude is just fine, not long ago there was a nullsec entity that kept highsec mercs and their allies mostly at bay for quite a spell......using yep you guessed it Alpha accounts. Now imagine their Hurricane fleet doctrines used in that way? lunacy.
So because their is abuse throw the baby out with the bath water or in your estimation their is no baby?
Let me also say I don't care about abusing ALPHA ban multiple instances of the game running from a single I.P. I don't care. I don't abuse the game I white Knight for new players because all you jaded salty care-bears hate their guts because they didn't have it as bad as you. Not you guys of course just every time I say anything other then draw and quarter Alpha clones. I even suggest ideas that give Omegas more advantages they fall on largely deaf ears. |

hog butter
Romex Inc. Dustm3n
8
|
Posted - 2017.05.05 06:56:43 -
[12] - Quote
Linus Gorp wrote:Merin Ryskin wrote:Not really. $15/month is a trivial cost for most players who can afford the computer/internet/etc to play EVE at all. The actual situation is a pretty binary split between people who are kind of interested in playing EVE but not enough to commit financially to it and people who know they like EVE and are willing to pay. Once you cross that barrier of paying for the game at all I don't think there's a meaningful difference between $10/month and $15/month. Not everyone lives in a first world country. 15$ a month can be a lot of money to certain demographics. hog butter wrote:Sonya Corvinus wrote:Do you feel you're not currently getting your $0/month from the game? are you afraid alpha clones are going to mess with your pretty little space ships you spent so much money on? People that don't pay have no rights to any expectations. It's that simple. Developing and running the game costs money and CCP is a for-profit company, not a charity. The absolutely last thing we want and need is the infestation of the common "free to play" crowd. Free to play games are more often than not littered with artificial time gates and paywalls and hide their enormous costs behind microtransactions. There's a small subset of players that never buy anything in those games, but they usually burn out fast and move on to the next "free to play" game, where the cycle repeats. Then there's the subset of players who safe their money for quite a while to then waste it on said game for "that one boost" that's going to help them so much. Not. And then you have the kind of player that's buying microtransaction after microtransaction and is effectively paying up to hundreds of Euros each month for their pathetic money-milking game. The developers of Free to Play games don't care about the health of their game. All they're concerned with is pumping out more micro-transactions to lure the dumb with and milk them just a little more, again and again, until they finished their next "free to play" game to start the cycle anew. EVE isn't a free-to-play game, it's a subscription-based game. CCP need only concern themselves with the players paying a subscription, not the ones that want to enjoy the game without paying for it. If they make any balance changes to alphas, then those have only to happen to avoid abuse by omega players, not to give the dumb, entitled free-to-play crowd more stuff.
I agree with this mostly however I don't agree that their are Subscription players and Non-Subscription players I bet many Alpha's will have been Doormat Omega's pre-Alpha clone. I know that at least I am and I will add money and buy stuff from CCP. I will spend more money on healthy game. EVE seams to have a bunch of players that don't care about new players and in turn makes me likley to invest less in EVE. I am worried when this many players seem to hate Alpha's with no reason other then lets all hate CCP's new idea because they did something else we didn't like. I think it is interesting Carebear has entered the EVE lexicon because this seems to be an apt description of many Subscribed players. |

hog butter
Romex Inc. Dustm3n
8
|
Posted - 2017.05.05 07:04:08 -
[13] - Quote
I'm not sure if your trolling me at this point but if you are kudos.
Discretionary DOS NOT EQUAL Disposable. I only linked a youtube article explaining the difference educate yourself.
and with that I'm sure the rest of your post is as well thought out and articulate as the previous ones. I laughed from start to finish I intend on reading it someday. |

hog butter
Romex Inc. Dustm3n
8
|
Posted - 2017.05.05 17:13:53 -
[14] - Quote
Scipio Artelius wrote:hog butter wrote:Scipio Artelius wrote:Subscribe and get access to everything.
Don't subscribe. Don't complain about something for nothing. Ok? I really don't care about this argument because whatever you say I will play. If you care about the game you have invested so much time/money into you may want to reconsider an attitude that will drive off new blood. How does allowing people to play for free drive off new players anymore than the pre-alpha situation where people couldn't play at all without subscribing? Also, lots of people use think of the children arguments, but very few (near none) are able to actually show any factual basis for their claims. Is that the same here? How does play a limited version of EVE for free, or the full experience via subscription, drive away new players?
If you read what I have said that isn't my argument. I am not sure how to address this then go ahead and re-read the posts. I think you have a poor command of the English language.... With that said I think your asking me to prove that alpha's are driven off by a limited form of Alpha. So this all started with the crippling of haulers industrial ship command skills for alpha's are capped at 1. This means if you have any inclination to haul your stuck with your faction haulers with the lowest agility the ship can have as per your skill. If you are a new player go to an agent start doing distribution missions and like that part of the game you may try to do it for ISK as a career via contracts or market speculation. Then you hit a gate camp you have no ability NO ability to crash it. You have tech 1 warp core stabilizers tech 1 shield fittings and ship command capped at 1. You are a sitting duck. Say you ship with valuables gone and a large percentage of your net worth in cargo and a new ship that equals and Alpha that most likely not continue. If you want actual proof beyond this you asking me to give you statistics that CCP doesn't make public. My point is Alphas should have a good gaming experience and saying Omega's will abuse Alpha clones is a weak argument. If that is true then their needs to be better controls on whatever abuse is going to unfold by giving Alphas a good experience. |

hog butter
Romex Inc. Dustm3n
8
|
Posted - 2017.05.05 17:26:45 -
[15] - Quote
Alderson Point wrote:Interesting reading this thread, there is an assumption that is not supported with any data (that CCP have and we don't) that alpha players are of no financial benefit to CCP whatsoever.
That is not just a weak assumption, it is unlikely to be true.
subscriptions are just ONE way CCP get money.
never seen a month old player in a blingy ship?
That aside, CCP appears to have found an imaginative way to bring players in that is more effective than trials. For all of our sakes, we should hope it is a success and those players hang around filling space, and sometimes giving CCP money.
I agree the skill restrictions are not perfect, and CCP may well add one time purchases of Beta, Gamma, etc with different restrictions players can grow into without paying a subscription.
Alternatively, New space may have more opportunities for them (there is a thread in this forum about exactly that) or an alteration in the PVE becomes available to make it more alpha friendly. Not Every alpha wants to be tackle or bait in PVP. There is little practical progression for alphas in PVP. Not everyone is a CCP rise or has his abilities and knowledge of the game.
The most natural space for new Alphas starting is poisioned ground due to wardecs, not because they kill worthless ships, but because they actively discourage new players joining together, and when the only sane alternative is Null, that is a step too far for many. It is hardly surprising many do not hang around to be seen as what in THEIR eyes is to be a victim. Talk to a few, and you will be horrified.
NO ONE chooses to play a game to be a victim.
We kill many in WH, usually reimburse them, and talk about their experiences, most are not salty, just very disillusioned by their other experiences, they do not mind being killed in the main, but many have experienced having joined corps and being farmed, and so are now flying alone and somewhat lost, having vowed never to have that experience again. They are the tough ones, most don't get that far.
The greedy Asshats even wardec signal cartel, what the hell is THAT about. Once you do that EVERY excuse and justification for wardecs is in the dumpster.
So yes, Alphas need more that is practical to do, without Omegas choosing alpha state as a free option with no downside.
There is a balance to be reached, and complaints it is a slippery slope are simply assuming CCP are incompetent and suicidal.
That is clearly not the case.
Wow I agree with all of what you said. You are asset to this game and I hope you continue to help educate other EVE players with a lack antagonism I fail to maintain. |

hog butter
Romex Inc. Dustm3n
9
|
Posted - 2017.05.05 18:24:03 -
[16] - Quote
Merin Ryskin wrote: [quote=hog butter] Oh FFS, yes, people have a budget, but you keep missing the point. When an item takes up an incredibly small percentage of your budget small differences in its price are less important than whether you want to buy it at all. If you're at a restaurant the difference between a $10 meal and an $11 meal is, assuming you have a decent income, trivial compared to the question of whether you want the chicken or the fish. You're going to buy the meal you want to eat at that moment, and not waste time worrying about the small difference in price.
And yes, EVE is that kind of small purchase. For example, all of my other hobbies are way more expensive than EVE. Airplane rentals cost $75/hour, which puts the $15 cost of my EVE account at about the same price as doing the pre-flight checks and taxiing out to the runway. Miniatures games (40k, X-Wing) cost $15-50 for a single model kit, up to $1-200 or more. New camera lenses cost $2-300 or more. Those are major purchases that dominate my budget considerations. Keeping my EVE account is just a minor rounding error in comparison. If I want to play it I keep it active, if I'm not interested anymore I cancel the subscription. Dropping the price from $15 to $10 would make absolutely no difference in that decision.
I understand the value argument your making. The restaurant metaphor is great and is agreeable to me and consistent with what I have been saying. The origin of the argument is earlier in the thread someone was saying that people will either pay $15/month or $0/month people spend in "binary" terms which is ridiculous.
So lets break this down I was illustrating a point that everyone budgets and weather 5 dollar difference in subscription price will not break you that's great for you. This isn't true for your average player because often don't have large incomes and they have no vested interest in the game unless played before. They will look at the purchase as possibly money thrown down the drain. So they maybe able to afford 5 dollar difference they don't weight the value derived from the 5 dollars the same way you may having played the game and knowing you enjoy it. With that said EVE if successful may get many subscription players to pay over 15/dollars per month maybe not every month but players may buy things from CCP and subscribe.
The concept your addressing is called utility. Utility is the often misunderstood idea and revolves around a concept of diminishing returns. The age old example of this is pizza to a hungry person who likes pizza. First slice you gain much utility the second slice you eat less utility and eve less for the third. The idea of the utility lowering every slice is known as diminishing return of utility or the law of diminishing returns.
EVE utility is derived from enjoyment of the game and this maybe directly linked to your ability to spend time (opportunity cost) in the right time zone, playing a particular roll in a corp, or ability get to a computer that is EVE capable. These all require an additional costs of time to gain the utility your seeking.
Say the average new player to EVE is the industry standard of 26 most likely its older but lets suspend disbelief. The average new player will have a limited income and they may spend a large percentage of their income on entertainment. If all that is given 5 dollars will not mean much in a single transaction however say the average player is poor one month. Well we have to drop EVE subscription. Well say they pick up a free to play or single purchase game. EVE may not see that player re-subscribe for a while maybe months.
So CCP is saying guess what just cause your poor one month or cannot afford the additional time costs you may still login to your account and play a diminished version of EVE. I think this idea is bully and the only reason your reading this because I am poor and right now cannot afford EVE subscription!
At this point if you read these posts you will have a rudimentary understanding of micro economics. |

hog butter
Romex Inc. Dustm3n
9
|
Posted - 2017.05.05 19:12:49 -
[17] - Quote
Merin Ryskin wrote:hog butter wrote:The origin of the argument is earlier in the thread someone was saying that people will either pay $15/month or $0/month people spend in "binary" terms which is ridiculous (if true their would be no concept of up-selling which is HUGE in service industry). What? That's not what I meant at all, of course up-selling and such exist. What I mean by "binary spending" is that the primary question in choosing whether or not to subscribe to EVE is whether or not you enjoy playing EVE. If you enjoy EVE you pay for a full subscription, and the difference between $15/month and $10/month is negligible. If you don't enjoy EVE very much you don't pay for a subscription, even if the price was only $5/month (and you probably don't even play an alpha clone for very long). Quote:This isn't true for your average player because often don't have large incomes Uh, what? You don't need a large income for $5/month to be irrelevant. That's literally the difference between "should I have another beer with dinner" one night a month. IOW, the kind of decision you make on impulse without any budget planning because it's too small to have any meaningful impact in your overall financial situation. Yeah, I'm sure there are a few people with very tight budgets who care about those small expenses, but I am extremely skeptical that those people make up any significant percentage of the players of an online-only game which requires a decent PC and fast internet to play. And, again, you can post all the walls of text that you want, but you aren't going to change the reality of the situation here: that $15/month is the standard subscription price for online games, a genre that continues to make huge amounts of money from huge amounts of customers. CCP is not some special snowflake charging way more than the industry average, nor is EVE magically immune to the same market considerations as other games.
Not to sound to pejorative but I am not adding flowery speech to add more words to post. In fact education doesn't come cheap in this case you will have to read...
So in that example I was referring to 5 dollars/month as recurring cost to an average gamer of 26 (in the USA) as per previous arguments. Once again 5 dollars isn't much to YOU but many poorer people say for instance Russian and Chinese players I bet would have a lot to say about that kind of self centered thinking. |

hog butter
Romex Inc. Dustm3n
11
|
Posted - 2017.05.06 00:33:34 -
[18] - Quote
Sonya Corvinus wrote:hog butter wrote:Sonya Corvinus wrote:Do you feel you're not currently getting your $0/month from the game? are you afraid alpha clones are going to mess with your pretty little space ships you spent so much money on? You didn't seem to answer my question. Are you not getting your $0/mo out of the game right now? It's a yes/no question. Super simple to answer.
Ok ill answer yours but then you have to answer mine. In short you wouldn't have pleasure of reading this if I didn't get my zero dollars per month.
Long answer is your pajoritive questions is what pass for snarky but really seems sad.  I have paid nearly one years worth to CCP's not cancelling my account after I went into my account via the website to cancel it on several occasions. I am not sure why it wasn't canceling it but it wasn't not only am I getting my $0/months worth I am actually recuperating money CCP absconded in my opinion.
PS I spend a lot of time trading so I wouldn't be surprised if your corp or yourself has sold or bought something from one of my accounts. As stated before my time spent in the game seems to be of no value to you alas your welcome.
soooo....
are you afraid alpha clones are going to mess with your pretty little space ships you spent so much money on? |

hog butter
Romex Inc. Dustm3n
11
|
Posted - 2017.05.06 01:31:00 -
[19] - Quote
***Updated***
Like the last post this post got a bit off topic its almost like people want to derail this discussion weird right?
So in an effort to get this back on track I will update all the suggestions here:
Points of Imbalance. UPDATED
1. EWAR skills: Both Caldari and Amarr have ECM and weapon disruption, which would make sense as they are allies. But Gallente and Minmatar also have access to these skill.
2. Tech 1 Haulers: Gallente specialized haulers are only available to Gallente and makes for significant advantage over all other non-Gallente hauler oriented characters.
3. Battleships & Battlecruisers Seems to be mixed but many people think this is prone to abuse.
4. Alpha in Pirate ships. This seems to be a terrible idea.
*NEW imbalance*
5. Drone skills for Minmatar Logistic Drones and Medium Drones not available. Gallente doesn't get Heavy Drones.
Solutions offered.
1. - Give everyone everything (the laziest, but would work) - Let Caldari and Amarr keep their current skills, while give Gallente and Minmatar target painting AND sensor dampening while removing ECM and weapon disruption (faction alliance based, lore-wise makes sense) -Each faction should only have it's own faction EWAR, except web and scram (generally makes the most sense to me) -Remove the EWAR skills from alpha clones, except web and scram (also lazy, but would work) -Possible keep everyone with weapon disruption on account it is used in PVP. -Ewar for all, sure, why not, scrams, webs and neuts are too important for all pvp so sure, just open up damps, ecm, disruptors and paints and make it even.
2. -Make specialized Gallente hauler licences available to all Alpha clones. -New tech 1 ships that were specialized haulers for other races. -I like the idea of making special haulers require level 2 skill, personally I would give them to ORE as they are the "industry pirates", I think most industrialists wouldn't feel too much difference -Deny all specialized haulers to alpha including Gallente.
3. If we can find a way to mitigate abuse this maybe a good idea.
4. Filled in the round cabinet.
5. Drone skills unlocked for Minmatar Logistics Drones and Medium Drones. Unlock Heavy Drones for Gallente .
Please help Identify and more points of imbalance and if I missed something let me know please. If you think you have a better solution then what is presented please post it.[/quote]
|

hog butter
Romex Inc. Dustm3n
11
|
Posted - 2017.05.06 18:10:43 -
[20] - Quote
Linus Gorp wrote:hog butter wrote:I am not sure why it wasn't canceling it but it wasn't. So not only am I getting my $0/months worth I am actually recuperating money CCP absconded with in my opinion Should have submitted a support ticket.
I submitted a couple tickets we went back and forth with GM emails I gave CCP an opportunity to not screw me. |

hog butter
Romex Inc. Dustm3n
11
|
Posted - 2017.05.06 18:52:11 -
[21] - Quote
Vokan Narkar wrote:hog butter wrote:5. Drone skills unlocked for Minmatar Logistics Drones and Medium Drones. Unlock Heavy Drones for Gallente . Wait,. Wait. How is no access to the heavy drones "point of imbalance" ? No alpha clone has acces to heavy drones regardless of faction so where do you see inbalance? I agree that alpha clone should not have a skills restricted per faction. Give all alpha clones the same skills. Fixes 1,2,4. However if this is done, something needs to be done w+Ąth skill extractors. Currently each faction alpha clone get around 5mil SP when fully trained and the skill limit to extract SP is 5.5milion. Unlocking all skills across facrions will increase the total SP alpha clone can get and therefore skill extractors needs to be handled somehow. Or do they??? Alpha skill set cannot be extracted unless character is omega. And train current 5mil SP takes 5 months already. Idk...
This was suggested earlier as a point of imbalance. They are saying Alpha's should get accesses to those skills. They didn't offer any argument so I threw it out their to see what more experienced players though their was any credibility to this assertion. Let me also be clear balance doesn't mean the exact same it means that no faction is strictly disadvantaged from any other faction. Put another way if two Alpha clones do battle the fit and tactics should be the determining factor of the battle not which faction they are(game theory this is the envelope). This can me the skills aren't the same that would be good for the game in my opinion. Once again the difference must be balanced as well. The second point of imbalance is in my opinion one of these very big advantages to big of an advantage overall(distorting the envelope for Alpha vs Alpha comparison). You feel this is the same for the Drones? I want to know if their is any reasoning to give them these skills as suggested earlier.
If i was CCP the best way to handle extractors is to have them decay. Guess what New Eden has a new virus that has swept all corners of space this virus contaminates skill injectors. I feel Alpha's shouldn't be able to extract skill points yet. If i were CCP I would have Omega clones virus decay any skill injectors kept in hangers will have a decay rate 1 SP/30 secs. |

hog butter
Romex Inc. Dustm3n
11
|
Posted - 2017.05.06 19:00:03 -
[22] - Quote
Marika Sunji wrote:El Geo wrote:Alpha's play for free so in theory more alpha's means more content right?
I personally would like to see some sort of specialization points system, where alpha's get a certain amount of SP to specialize into more areas for example covert ops ships, fitting their ships with t2 gear or even other races ships, similar to the attribute system with a remap once a year.
Remember, more people, more content which in turn makes more people, content... Except more omega->alpha transitions means less money, less dev time, less patches, and game servers eventually shutting down. Why is it so hard for certain people to understand that businesses need to make money, and dangling around most of the cool stuff just out of reach is the damn point since it's an incredibly effective marketing tactic. "I want free this, give me free that, but I will never, ever pay you for it." How entitled is that? Now, you'll probably respond with "But Marika, we're only asking for small QoL stuff." Except you, well, aren't? The ideas floating around this thread seem to mention giving alphas access to everything except maybe capitals. Now I do not want to argue a slippery slope here, but most ideas mentioned here would be totally gamebreaking and make many people downgrade, because why pay if you can get the stuff for free.
These are all good points but this is literally the first person to make an articulations that wasn't thinly vailed antagonism. I would say the big thing here is Theta or time in this equation. I think it's foolish to give all Alpha's these things right now or maybe ever in some cases. Some of these things aren't game breaking and you could give them to Alpha's now. I am saying put your ideas here and lets have healthy discourse. When the trolls come I will club them over the head like the baby care bears they are. |

hog butter
Romex Inc. Dustm3n
11
|
Posted - 2017.05.06 21:36:54 -
[23] - Quote
Sonya Corvinus wrote:hog butter wrote:Ok ill answer yours but then you have to answer mine. In short you wouldn't have pleasure of reading this if I didn't get my zero dollars per month. BTW can you in your infinite wisdom see you way to parcel off a crumb game time for me and the peasant account brother'n that would be most gracious my lord. *kisses ring* Long answer is your pajoritive questions is what pass for snarky but really seems sad.  I have paid nearly one years worth to CCP's not cancelling my account after I went into my account via the website to cancel it on several occasions. I am not sure why it wasn't canceling it but it wasn't. So not only am I getting my $0/months worth I am actually recuperating money CCP absconded with in my opinion. I have already told you this in another post I believe. I must be wrong you wouldn't you just spam the forums with the same inane question? PS I spend a lot of time trading so I wouldn't be surprised if your corp or yourself has sold or bought something from one of my accounts. Before you attack that I want to say I have around 30 regional buy orders with no competition across my alpha clones and yes at fair prices. As stated before my time spent in the game seems to be of no value to you alas your welcome. soooo.... are you afraid alpha clones are going to mess with your pretty little space ships you spent so much money on? Its can be yes or no but answer however you feel fit.  Yeah...you didn't really answer my question. You just kinda said you feel entitled to a game for free. That's a little sad. I didn't spend "so much money" on anything. I pay out of pocket for multiple accounts. I spend more money on a single round of golf that takes three hours than I do for a month's worth of entertainment with EVE. How on earth can a company survive if people like you want to have it all without paying a dime? If the cost of EVE is too much for you, you should stop playing video games and try to find a better job. I'm sorry $0.35 per day is too expensive for your budget.
Ok? So this wasn't clear I am getting me zero dollars a months worth.
Did you even read the post your quoting?
Sonya Corvinus wrote: How on earth can a company survive if people like you want to have it all without paying a dime? If the cost of EVE is too much for you, you should stop playing video games and try to find a better job.
No one but yourself has suggested this. So is anything less then 15/dollars a month is free and I am a person that wants to game for free? So you obviously haven't read my posts I have paid subscriptions on multiple accounts.
Monetizing EVE for less or more then $15/month is not a crime.
Riddle me this batman how is more hours per dollar a better way to tell me how any game is of higher quality then any other game. What is clear is some bozo had an this idea as of a rubric for understanding value. My opinion is it is impotent as your arguments against my posts. |

hog butter
Romex Inc. Dustm3n
11
|
Posted - 2017.05.07 02:34:03 -
[24] - Quote
Sonya Corvinus wrote:hog butter wrote:No one but yourself has suggested this. So is anything less then 15/dollars a month is free and I am a person that wants to game for free? So you obviously haven't read my posts I have paid subscriptions on multiple accounts.
Monetizing EVE for less or more then $15/month is not a crime.
Riddle me this batman how is more hours per dollar a better way to tell me how any game is of higher quality then any other game. What is clear is some bozo had an this idea as of a rubric for understanding value. My opinion is it is impotent as your arguments against my posts. Because pay to play has been healthy for other games? It's a death knoll. Again, I'm sorry you can't afford $0.35 per day. I have the names of a few decent corporate recruiters that can help you find a decent job. You seem to think unlimited entertainment for $0.35 per day isn't valuable. Yes, one of us doesn't understand value. Stop whining.
I don't know what your expecting from a contrarian logic. I guess repeating yourself make you feel better. Dude I understand EVE has done you wrong. It is OK you have friends and people like you bro head up.
Just maybe reread this post later on when your heads more together and you will be able to gleam some information that eluding you now but I love you and please love yourself. |

hog butter
Romex Inc. Dustm3n
11
|
Posted - 2017.05.08 01:49:49 -
[25] - Quote
grgjegb gergerg wrote:hog butter wrote:Sonya Corvinus wrote: Because pay to play has been healthy for other games? It's a death knoll. Again, I'm sorry you can't afford $0.35 per day. I have the names of a few decent corporate recruiters that can help you find a decent job.
You seem to think unlimited entertainment for $0.35 per day isn't valuable. Yes, one of us doesn't understand value. Stop whining.
I don't know what your expecting from a contrarian logic. I guess repeating yourself make you feel better. Dude I understand EVE has done you wrong. It is OK you have friends and people like you bro head up. Just maybe re-read these post later on when your heads more together and you will be able to gleam some information that eluding you now but I love you... Please love yourself... As for me I have a degree in finance and I trade securities. I would venture to say your 're barking up the wrong tree with all this disparaging talk about my work. I am Alpha by choice. Alpha master race. You decided to go with ad hominem attacks? A daring debate choice. Sure, people in finance know that they keep more money when they get things for free. You have lots of money, great. Sub the game. I'm still wondering where the "GM" in the thread title is, and why alpha accounts deserve to be more than a teaser for the omega accounts that CCP needs to stay alive.
I don't deserve anything new players do deserve a good gaming experience.
Telling someone I love them is an ad hominem attack? I am not sure how to address the but I guess repeating dumb tired points passes for trolling?
Are your unclear on attack of ones character looks your in luck I can help you out.
Let me illustrate an ad hominem attack: "Daring choice" You sound so proper I bet you feel like you got me. Argumentum ad hominem comes from Latin to attack one's character....
So if telling someone you love them is an attack on their character? I love you... I love you so good from head to toe. I love you until your left in a puddle of dripping love. Your my little love bucket but you already know my little lover bottom. Did you feel the love? You see I really do love you because being wise and intelligent is not a precondition for receiving my love.
See how that last part was an attack on your character.
I will subscribe but what does that have to do with any of these arguments?
GM stands for Whining Subscribers was that not clear? |

hog butter
Romex Inc. Dustm3n
11
|
Posted - 2017.05.08 02:10:15 -
[26] - Quote
Spugg Galdon wrote:Personally, I think more navy faction ships in the frigate, destroyer and cruiser level would be useful for Alpha's.
Their current skill ceiling is roughly correct. They just have access to reletively few ships. Navy Faction ships don't require multiple racial ship skills to fly which means everyone benefits from more ships with unique styles of fitting and flying.
I really like this idea upon more thought I am not sure at point this would be fair to roll out. I think this wouldn't break the game and it would expand an Alpha clones options. |

hog butter
Romex Inc. Dustm3n
11
|
Posted - 2017.05.08 10:36:19 -
[27] - Quote
Merin Ryskin wrote:Navy ships are a bad idea because navy ships are not something that new players have access to. A genuine newbie trying to learn the game is not going to have enough ISK to buy a faction ship, and certainly won't have the skills to make good use of a ship that expensive. The only people who benefit from that change would be veteran players trying to find a way to play for free without sacrificing performance, and those people should be paying for omega accounts.
Yes no doubt that is for the more experienced player. As the power creep of Omega's increases their could be new ships introduced to the alpha's no? I guess navy ships maybe to powerful for them to be allowed.
What is the harm in a Omega flying a expensive ship without the best fitting? Seems like a good PVP target to me. |
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